The bone tool allows the user to access all possible edit options with bones in one tool and is very useful.
In the tool the bones can be created, deleted, attached, refined and they also can be given the option off stretchy bones.
A created bone is displayed in the editor view, but it is not rendered.
A bone consists of the bone itself and an end piece.
The bone can be rotated or stretched with the end piece. If the bone is only selected by iteslf it can only be rotated or moved.
Bone:
Bones can be used for different tasks. As skeleton for a character or as a mechanical structure to move a piston in a motor for example:
Character Rig:
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